Dune: Awakening
Led YAGER's level design work on the modular crashed ship system, working with designers and Funcom directors to establish how the system should work from a level-design perspective.
View Project →A selection of projects I've worked on across AAA games, open worlds, competitive multiplayer, and co-development.
Led YAGER's level design work on the modular crashed ship system, working with designers and Funcom directors to establish how the system should work from a level-design perspective.
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Led the Agnesville level from early concept through to a release-ready state, working across design, production, and co-development with Sharkmob.
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Designed major locations across the Star Citizen universe, including Area 18, Orison, modular surface outposts, and orbital rest stops.
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First dedicated Level Designer on the project. Designed more than a dozen areas across the open world, establishing the level design approach, workflows, events, and gameplay goals.
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Co-founded Dead Shark Triplepunch and helped design and build Epigenesis, taking the game from prototype through to release.
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