Portfolio

A selection of projects I've worked on across AAA games, open worlds, competitive multiplayer, and co-development.

SELECTED WORK

Projects

Dune: Awakening
01 · YAGER DEVELOPMENT · LEAD LEVEL DESIGNER

Dune: Awakening

Led YAGER's level design work on the modular crashed ship system, working with designers and Funcom directors to establish how the system should work from a level-design perspective.

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Exoborne
02 · YAGER DEVELOPMENT · LEAD LEVEL DESIGNER

Exoborne

Led the Agnesville level from early concept through to a release-ready state, working across design, production, and co-development with Sharkmob.

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Star Citizen
03 · CLOUD IMPERIUM GAMES · SENIOR LEVEL DESIGNER

Star Citizen

Designed major locations across the Star Citizen universe, including Area 18, Orison, modular surface outposts, and orbital rest stops.

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SNOW
04 · POPPERMOST PRODUCTIONS · LEVEL DESIGNER

SNOW

First dedicated Level Designer on the project. Designed more than a dozen areas across the open world, establishing the level design approach, workflows, events, and gameplay goals.

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Epigenesis
05 · DEAD SHARK TRIPLEPUNCH · LEVEL DESIGNER & SCRIPTER

Epigenesis

Co-founded Dead Shark Triplepunch and helped design and build Epigenesis, taking the game from prototype through to release.

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