AAA Level Design & Co-Development

Lead Level Designer with 10+ years crafting worlds for Star Citizen, Dune: Awakening, and Exoborne. I specialize in co-development, modular level systems, and guiding teams to deliver polished, scalable content on time.

Available for work.

Services

How I Can Help You

01

Co-Development & Consulting

I partner with studios to solve production bottlenecks and deliver hands-on level design, from early prototypes to final polish.

02

Modular Systems & Pipelines

I design reusable level assets and scalable systems that empower art and design teams, speeding up production without compromising quality.

03

Team Training & Mentorship

Need to grow your level design team? I provide mentorship, establish workflows, and train designers to reach their full potential.

04

Speaking & Workshops

Available for talks or workshops on co-development workflows, modular systems, and level design leadership—sharing lessons learned from AAA projects and high-pressure co-dev environments.

Selected Work

Recent Projects

Dune: Awakening

01

Dune: Awakening

Lead Level Designer

Led YAGER's level design team for the modular crashed ships, working with designers and Funcom directors to establish how the modular system should work from a level-design perspective.

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Exoborne

02

Exoborne

Lead Level Designer

Led the Agnesville level from early concept through to a release-ready state, working across design, production, and co-development to bring the environment together.

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Star Citizen

03

Star Citizen

Level Designer

Designed environments including Area 18 and Orison, as well as modular planetary systems used to build large-scale environments efficiently.

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Trusted by AAA studios and co-development partners to deliver high-quality levels efficiently, on time, and at scale.

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